My Gripes with this game (300 hours in)
The "My credentials before I get so self indulgent" bit.
I have every single version of this game. I still have boxed ICC1 and 2 from the 1990's. I have the special Ashes version. I have it on PSP, Ipad and PC. Looking at Steam now I have no less than 8 versions in my Steam library. for some reason 3 of them are actually installed. (DocClarke on Steam - feel free to check all this for yourself)
In this latest version ICC 2020 I've clocked up almost 300 hours on Steam plus more Xplay on Ipad. The overall figure is well over 300 - but let's leave it at that for now.
Firstly - I'll say I don't think, taken alone, that this is a bad game.
I would not play any game for more than 50 hours if I thought it was bad. But that isn't the same as saying it is not disappointing.
It is a long way short of what it could, and probably (after 22 years) SHOULD be
The biggest gripe is - you can't play current tournaments or matches that are going on IRL with accurate teams.
I believe this is a major marketing error by the developers. The idea of streaming Cricket Captain playing an IPL - with the right teams/squads. to have fun and see what the outcome of that afternoon's match might be.
To sim a test series that is about to start.
No one is interested in someone streaming the IPL today with the wrong teams and squads. It removes the whole point of doing it.
You have never been able to do this in ICC. A few years ago they put out a patch a month or two before the IPL with mostly the right teams - which showed some intent. By the time the IPL started there were quite a few errors as players had dropped out and others joined and the squads were wrong. It wasn't possible to sim a game with the right teams.
If you look at Big Ant's arcade game "Cricket 19" an "Ashes" etc. They get a sizeable sales bump (according to SteamSpy) when a big tournament comes just because people want to play those tournaments ACCURATELY.
They actually do a second burst of advertising for the games around a big tournament. They allow full editing of teams, players, kits etc. You can take these online (and no-one cares or gets upset)
The reason (we are told) that ICC does not have an editor is that people would cheat and create perfect teams to take online.
While this may be true. I went online less than 6 weeks after the game came out, in the middle of the day UK time - and there was no one there. Not a single player waiting to play.
Also separating single player teams from multiplayer teams cannot be that hard. You already can't take teams created in Easy or Very Easy mode online. So why not apply similar logic to edited and created teams?
I may be doing the devs a dis-service. But it feels like they would rather not give you an editor in this 23 year old game - because a new set of squads with each new year is one of the only real selling points each new iteration has. That and adding a new worldwide league.
The list of annual updates below may come across as a little disingenuous.
But prove me wrong...
Against that we have;
It's not a bad game. But after more than 20 versions released over 22 years. It isn't a very good one any more either. It's hard to fathom how little has changed over such an incredibly long time.
I normally play ICC2002 in preference to any other version. Not least because I have an editor for it and it plays (sims over by over ) very much quicker.
I can play over-by-over, controlling bowling changes and batting aggression so much quicker. An over is complete the split second I press the space bar. Holding the space bar down means getting through a session in perhaps 12 seconds. That isn't a result of hardware improvements completely either. It was almost this fast 15 years ago on my old Core 2 Duo
Whereas the modern game is considerably slower.
I'm sure there is a difference in ball by ball results accuracy - but it's almost entirely transparent to the user.
And they took the ability to add user BITMAPS of players away.
I'd pay £40 maybe even £50 for a proper upgrade. A real push forward. That or someone else please provide Childish Things with some competition.
Yes - I gave the game a thumbs up here on Steam. I'm not contradicting that.
I'm qualifying it. It's a decent game. But it's very very similar to the decent game I bought back in 1998 and that I've bought almost 2 dozen times since.
Time to see some real increase in width and depth. It really is.
The "My credentials before I get so self indulgent" bit.
I have every single version of this game. I still have boxed ICC1 and 2 from the 1990's. I have the special Ashes version. I have it on PSP, Ipad and PC. Looking at Steam now I have no less than 8 versions in my Steam library. for some reason 3 of them are actually installed. (DocClarke on Steam - feel free to check all this for yourself)
In this latest version ICC 2020 I've clocked up almost 300 hours on Steam plus more Xplay on Ipad. The overall figure is well over 300 - but let's leave it at that for now.
Firstly - I'll say I don't think, taken alone, that this is a bad game.
I would not play any game for more than 50 hours if I thought it was bad. But that isn't the same as saying it is not disappointing.
It is a long way short of what it could, and probably (after 22 years) SHOULD be
The biggest gripe is - you can't play current tournaments or matches that are going on IRL with accurate teams.
I believe this is a major marketing error by the developers. The idea of streaming Cricket Captain playing an IPL - with the right teams/squads. to have fun and see what the outcome of that afternoon's match might be.
To sim a test series that is about to start.
No one is interested in someone streaming the IPL today with the wrong teams and squads. It removes the whole point of doing it.
You have never been able to do this in ICC. A few years ago they put out a patch a month or two before the IPL with mostly the right teams - which showed some intent. By the time the IPL started there were quite a few errors as players had dropped out and others joined and the squads were wrong. It wasn't possible to sim a game with the right teams.
If you look at Big Ant's arcade game "Cricket 19" an "Ashes" etc. They get a sizeable sales bump (according to SteamSpy) when a big tournament comes just because people want to play those tournaments ACCURATELY.
They actually do a second burst of advertising for the games around a big tournament. They allow full editing of teams, players, kits etc. You can take these online (and no-one cares or gets upset)
The reason (we are told) that ICC does not have an editor is that people would cheat and create perfect teams to take online.
While this may be true. I went online less than 6 weeks after the game came out, in the middle of the day UK time - and there was no one there. Not a single player waiting to play.
Also separating single player teams from multiplayer teams cannot be that hard. You already can't take teams created in Easy or Very Easy mode online. So why not apply similar logic to edited and created teams?
I may be doing the devs a dis-service. But it feels like they would rather not give you an editor in this 23 year old game - because a new set of squads with each new year is one of the only real selling points each new iteration has. That and adding a new worldwide league.
The list of annual updates below may come across as a little disingenuous.
But prove me wrong...
- Give a player database update. A feature that should have been fan create-able 20 years ago
- Increase the market size to sell more copies of the game to by adding the [Insert affiliate nation here] cricket league or whatever (that is of little or no interest to anyone outside the nation they add)
- Update the simulation algorithm to reflect real world trends (ooh batting down 0.05)
- Reveal another 2% of the stats the game generates to players.
Against that we have;
- Still no real fix overseas players not being available or replaceable.
- Still not fix 4th innings mega comebacks where sides who failed to score 150 in their first innings chase down 400 on a raging bunsen in the 4th innings (To be fair you can do this as a user as well. It's not just the AI that can do this. Lots of time. Zero aggression. Finger on the space bar...wait till you pull off a once in a lifetime win - 2 or 3 times a season)
- Obtuse and un-interesting coaching and player development. pay 10,000 for a point of "training" and stick it on a players weakness. And hope for the best. Might work - might not. A season or two down the line you might get a "A Francis has improved his back foot batting" that in no way seems to actually improve A Francis's backfoot batting, or his strike rate - or his average. He averaged 44 before. He averages 44 now. But does make his expected salary jump from 23,000 to 52,,000 meaning you have to release him anyway as you can no longer afford him And then watch as no other team can afford him and he drops out of the game (retired presumably) at the age of 24
- The overseas player who has not had a single first class game and is the only one you can afford. His availability says 100% You pick him. Pay the 26,000. He takes 35 wickets at 25 and promptly gets selected for his national side - despite never having played a single FC game in his home nation!
- The lack of compensation for the "One Hundred" players who leave your squad for a month mid season (I tend to sack any player that plays 100 now. Just buy 6 youth players a year on a 3 year contract and when they mature - if they want more than 30k. Especially if they play in the 100 - I sack them.)
- National Selection. You don't get a say in central contracts. And the AI makes some bizarre choices. I've had players who are awful and would never be considered for international duty get central contracts. Players I pick for every game and are the rock of a teams batting or bowling scoring runs and taking wickets regularly for England - wait 3 years before getting one.
- Needing to play your batters in for far too long in T20 games. Sometimes IRL a player gets off to a storming start (Johnny Bairstow does it all the time - others have done it) but in this game - if you push that aggression up above light yellow in the first 12 overs of a T20 and a wicket WILL FALL next over without fail. Again the AI suffers from this so I can manipulate the game by putting a total joke bowler on in the powerplay and know he isn't going to get hammered too badly. Rarely fails. then put the most economical bowlers on after the 14th over. It's so formulaic and feels like an exploit. Just like the 4th innings chase. But it works very well.
- No new player or team customisation options. Similar for the need to have an editable database.
- The longevity of this game as you proceed through the seasons is in the personality and bond you create with your team and its players. By 2026 when most of the England players now have gone, and your own 1st class side is full of regens, the game loses its charm. Every player becomes a set of characteristics I use to fill in a slot. It's no coincidence that every sports game ever - from every sport you can think of - now absolutely prioritises customisation and personality. Except International Cricket Captain. Which has fewer customisation options now than it did in 1998
It's not a bad game. But after more than 20 versions released over 22 years. It isn't a very good one any more either. It's hard to fathom how little has changed over such an incredibly long time.
I normally play ICC2002 in preference to any other version. Not least because I have an editor for it and it plays (sims over by over ) very much quicker.
I can play over-by-over, controlling bowling changes and batting aggression so much quicker. An over is complete the split second I press the space bar. Holding the space bar down means getting through a session in perhaps 12 seconds. That isn't a result of hardware improvements completely either. It was almost this fast 15 years ago on my old Core 2 Duo
Whereas the modern game is considerably slower.
I'm sure there is a difference in ball by ball results accuracy - but it's almost entirely transparent to the user.
And they took the ability to add user BITMAPS of players away.
I'd pay £40 maybe even £50 for a proper upgrade. A real push forward. That or someone else please provide Childish Things with some competition.
Yes - I gave the game a thumbs up here on Steam. I'm not contradicting that.
I'm qualifying it. It's a decent game. But it's very very similar to the decent game I bought back in 1998 and that I've bought almost 2 dozen times since.
Time to see some real increase in width and depth. It really is.
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