Yes, with supporting five platforms and with some these quite fragmented (like Android, where there are 9,000 devices and so many different chipsets) it can take a while to get things up and running.
Frustrating to have these issues, but we're getting some great feedback to help get these resolved as quickly as we can and I'm happy with the process we've made on these issues in the month since we released on PC.
iOS news - The patch that improves frame rates drastically on iOS devices is with Apple, I'm hopeful this will release by the end of this week, but approval times can vary.
Frustrating to have these issues, but we're getting some great feedback to help get these resolved as quickly as we can and I'm happy with the process we've made on these issues in the month since we released on PC.
iOS news - The patch that improves frame rates drastically on iOS devices is with Apple, I'm hopeful this will release by the end of this week, but approval times can vary.
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