I've been playing this game for a while now and really like it, however ODI's are frustrating to the point where i'm wondering whether the gameplay has big flaws in it.
Every batsman in my team seems to take a good 15-20 balls to settle in before i can up the aggression. Fine, obviously that's pretty realistic. Unfortunately this concept seems to carry through to the death overs a little too realistically. Keeping wickets in hand doesn't seem to achieve much in terms of giving the final 10 overs a good go. 19/20 times a batting collapse will occur and i'll only score 50-60 runs in the final 10, often limping over the line with my tailenders. Starting the batsman on low/middle aggro settings seems to be equally unproductive, with batsman playing with dead bats eating up precious deliveries without even attempting to rotate strike to the set batsman. It's a lose-lose situation.
However...it also doesn't seem to matter WHAT i set in ODI's. Even 300 doesn't make me confident. The reason for that is that opposition batsman seem to be able to keep up with the run rate from the absolute get go regardless of the situation. You take a couple of early wickets, batsman 3 and 4 will quite comfortably play their shots and get to 40 each off 40 balls. Teams should get bogged down by losing wickets, but i don't think that's happened even once in an ODI i've played. Teams always keep up with the rate required. Hence to win any game whether i set 220 or 300, i know i need wickets or i am going to lose 90% of the time. This isn't realistic enough. It's also a laughable contrast with my own batsman who need time to get in while the CPU batsmen can always blast away from the first ball.
I'd be really interested to hear other people's opinions on this and also receive tips on how i can fare better in ODI's.
I don't want to be too harsh as i love the game otherwise and i'm really glad there's something on the market for cricket lovers like me to enjoy. However if you could fix these issues for the 2017 version that'd be even better
Every batsman in my team seems to take a good 15-20 balls to settle in before i can up the aggression. Fine, obviously that's pretty realistic. Unfortunately this concept seems to carry through to the death overs a little too realistically. Keeping wickets in hand doesn't seem to achieve much in terms of giving the final 10 overs a good go. 19/20 times a batting collapse will occur and i'll only score 50-60 runs in the final 10, often limping over the line with my tailenders. Starting the batsman on low/middle aggro settings seems to be equally unproductive, with batsman playing with dead bats eating up precious deliveries without even attempting to rotate strike to the set batsman. It's a lose-lose situation.
However...it also doesn't seem to matter WHAT i set in ODI's. Even 300 doesn't make me confident. The reason for that is that opposition batsman seem to be able to keep up with the run rate from the absolute get go regardless of the situation. You take a couple of early wickets, batsman 3 and 4 will quite comfortably play their shots and get to 40 each off 40 balls. Teams should get bogged down by losing wickets, but i don't think that's happened even once in an ODI i've played. Teams always keep up with the rate required. Hence to win any game whether i set 220 or 300, i know i need wickets or i am going to lose 90% of the time. This isn't realistic enough. It's also a laughable contrast with my own batsman who need time to get in while the CPU batsmen can always blast away from the first ball.
I'd be really interested to hear other people's opinions on this and also receive tips on how i can fare better in ODI's.
I don't want to be too harsh as i love the game otherwise and i'm really glad there's something on the market for cricket lovers like me to enjoy. However if you could fix these issues for the 2017 version that'd be even better
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