Hello,
I was wondering if you would consider my ideas to make the game a little more interactive on the management side give the players some personality?
It would be nice to add player traits to the game to make it a little more unique, like:
fast/slow starter - quick or slow to get settled
nervous 90's - high chance to get out in 40's/90's
converter - makes big 100's and converts 50's but balanced by many low scores
mr. consistent - makes many 50s but does not convert to centuries (like steven flemming)
performs better in 1st innings than 2nd innings (and reverse)
flat track bully (performs better on batters pitch and worse on seamers pitch)
partnership breaker - better odds taking a wicket when batsman have made 50/100/150 run partnership
comes in pairs - better chance taking a wicket after one falls
bunny - cleans up tail - something like bowls better against batsman who average below 20 but worse against players averaging over 40
nervous starter - gets out a lot in single digits
test/50/20 over speacialists
a system like this would add more personality to the game.
it would be nice to see a player rating system out of 100 for each type of shot spin/pace/front foot/back foot/ leg side/off side/aggression/defense so when we coach a player we can see the effect. it would be nice to tie this into the game engine and use it to build chances of scoring runs / taking wickets / defending so you can plan how to get the batsman out and how to improve a player. for example rahul dravid would have a high defense rating. it would add personality by making players renowned for certain skills.
combining these systems would help show how ricky ponting sucked outside off stump defending at the start of his innings
Regarding player development and the academy, would you consider:
ability to choose what type of player you want to see come through - batter, spinner, keeper, all rounder etc? you get sick of reloading saves to try and get a decent keeper coming through the academy.
it would be nice if spending more money on the academy gave you the option of more players coming through at a trade off of being worse players - if i spend max money on academy then maybe i get 5 players at the quality of spending the standard amount.
a little more advanced, it would be nice if the academy had a squad of players 10? aged 14-20 or something like that at various stages of development that you can influence their skills - do you get a spinner who can bat a bit at the age of 14 to focus on being a great spinner or try and get them to become an all rounder at the risk of being just an average player at both? should that batter keep focusing on stoke making or focus more on defense to become a better first class player rather than a 50/20 over specialist. you can develop someone over a few seasons and try to make them good enough to start or do you sack them and try to start with someone new
Kind Regards
I was wondering if you would consider my ideas to make the game a little more interactive on the management side give the players some personality?
It would be nice to add player traits to the game to make it a little more unique, like:
fast/slow starter - quick or slow to get settled
nervous 90's - high chance to get out in 40's/90's
converter - makes big 100's and converts 50's but balanced by many low scores
mr. consistent - makes many 50s but does not convert to centuries (like steven flemming)
performs better in 1st innings than 2nd innings (and reverse)
flat track bully (performs better on batters pitch and worse on seamers pitch)
partnership breaker - better odds taking a wicket when batsman have made 50/100/150 run partnership
comes in pairs - better chance taking a wicket after one falls
bunny - cleans up tail - something like bowls better against batsman who average below 20 but worse against players averaging over 40
nervous starter - gets out a lot in single digits
test/50/20 over speacialists
a system like this would add more personality to the game.
it would be nice to see a player rating system out of 100 for each type of shot spin/pace/front foot/back foot/ leg side/off side/aggression/defense so when we coach a player we can see the effect. it would be nice to tie this into the game engine and use it to build chances of scoring runs / taking wickets / defending so you can plan how to get the batsman out and how to improve a player. for example rahul dravid would have a high defense rating. it would add personality by making players renowned for certain skills.
combining these systems would help show how ricky ponting sucked outside off stump defending at the start of his innings
Regarding player development and the academy, would you consider:
ability to choose what type of player you want to see come through - batter, spinner, keeper, all rounder etc? you get sick of reloading saves to try and get a decent keeper coming through the academy.
it would be nice if spending more money on the academy gave you the option of more players coming through at a trade off of being worse players - if i spend max money on academy then maybe i get 5 players at the quality of spending the standard amount.
a little more advanced, it would be nice if the academy had a squad of players 10? aged 14-20 or something like that at various stages of development that you can influence their skills - do you get a spinner who can bat a bit at the age of 14 to focus on being a great spinner or try and get them to become an all rounder at the risk of being just an average player at both? should that batter keep focusing on stoke making or focus more on defense to become a better first class player rather than a 50/20 over specialist. you can develop someone over a few seasons and try to make them good enough to start or do you sack them and try to start with someone new
Kind Regards
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