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OK - I'm a very, very long-time ICC user and love the game. Here's what I'd like to see. I'm on a Mac so haven't downloaded 2013 yet. My latest version is ICC 2011 so some of these updates may well already have been made.
1. More sixes, especially in T20. There were slightly more sixes in 2011 - in the first ever one-day game I played using ICC 2011, I think someone hit five in one innings. The most I've ever hit in an innings is seven. But in Twenty20, innings of four sixes or above are not that rare in real life. How to deal with this? At Test level, IRL, the very aggressive players tend not to start teeing off until they're very well-set, so you could have a normal six-hitting probability which increases gradually depending on how settled they are: I'm guessing this is probably how things already work, but it should be more pronounced. Also, sixes tend to come in clumps. I suppose the problem is that you don't want to create a game engine which results in someone boffing twenty sixes in the space of ten overs, which is why sixes remain sparser in ICC than they are in IRL.
What I would say is that I'm not a great fan of how the aggression settings currently work: you get as much benefit from 7 as you do from 8, but with 8, all that seems to increase is the probability of getting out. So what I think needs to change is that the probability of hitting sixes on eight bars of aggression should be much much higher, but that the probability of getting out should be a little higher too. That might give you a more realistic game engine.
2. I agree with the people who have said that newly-generated young players fare much, much better than existing ones: for example, Joe Root is only averagely good in ICC 2011. Perhaps what the problem is there is that said young players' performance is too closely related to their existing statistics, and that too little account is taken of 'buzz' around a player. Having said that, in ICC 2011 you clearly had as high an opinion of Ben Stokes as I did at the time, as he averages 50 in first-class cricket (but has, true to real life, always fallen a bit flat internationally). Still, generally the way to go is to chuck all your young 'uns out at the first opportunity and replace them with 'L Shuttleworth' or 'D Ezard' or whoever has great 2nd team averages.
3. Do you have 'potential' ratings in the background which drive young players? I get the feeling that you can too easily predict how good they will be from 2nd team averages - for example, I won't bother with a young player if their 2nd team batting is under 50 or their 2nd team bowling over 25. There should be a bit more mystery about it.
4. I've never understood why genuinely fast bowlers never really do as well as fast-medium bowlers. My best bowlers for England down the years have been the James Anderson types, never the out-and-out quicks, who always average 2-3 runs more. I get that out-and-out fast bowling is a less exact science than keeping the pace down and the control up, but ICC never seems to generate those once-in-a-generation quick-as-hell bowlers - your Steyns, Taits, Lees, Bonds and Akhtars - who are so thrilling to watch. I also feel that too many 'RF' or 'LF' bowlers are generated - they should be rare beasts, more injury-prone than your average RMF or LFM, and either a Steyn or an Andre Van Troost (i.e. massively quick but will bowl 5 wides in a spell and go for 5 an over).
5. Put bowling speeds in the graphics please!
6. Newly-generated players never bowl and bat with opposite orientations - left-arm spinners are never right-handed batsmen. This is just not true in places like Zimbabwe, where a whole slew of cricketers from the same generation were coached to bat with their non-dominant hand as their bottom hand, the theory being that the top hand controls the bat and should therefore be the dominant one. See Alistair Campbell (not that one), the Flower brothers, Andy Blignaut, Ray Price... this should be sorted out!
7. On a similar note, before the graphics were spruced up, ICC used to show left-arm leggies with a wrist-spin action. Now, if a bowler is marked as left-handed but also a leggie, they appear exactly the same as slow left-armers.
8. Slow left-arm bowlers generally do not bowl doosras, but they are sometimes depicted as turning the ball in to the right-handed batsman. In fact, in ICC, all finger-spinners can bowl doosras: this is just not the case IRL. I think there should be a setting that dictates whether a bowler has a doosra, a carrom ball, a flipper, a decent googly. I think there should even be a setting that dictates how much they turn the ball, so we know whether we're getting an Emburey/Kumble or someone who gives it a real rip like Kerrigan, Swann or Warne. At the moment all spinners appear from the graphics to get minimal turn early on in the match and what I would class as a medium-to-decent amount of turn later on.
9. I want to see an end to some of the sillier edges for four or six that there are - more edges through third man and fewer skiers over the bowler's head - and also fewer sixes over cover, which is where about a third of them go at the moment. The majority of sixes should be straight or to the leg-side.
10. I'd like to see more severe injuries - you don't get fast bowlers out for months, generally, which definitely happens, and also a setting for disciplinary problems a la Monty Panesar.
11. Names for regenerated players which better reflect the variety of people who play cricket in the UK - more people, or in fact any people, with names of South Asian origin would be appreciated. Also, a search of Pakistan internationals reveals only 8 with any names beginning with 'C', 40-odd with any names beginning with 'D', but over 240 with names beginning with 'K'. However, quite a lot of regenerated Pakistan internationals get names beginning with 'D' or 'C', which doesn't reflect the research I did. So I do feel the generation of names should be based a little more on reality.
There are quite enough changes there for an all-new ICC4... I'll leave you with those!
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It would be good if landmarks flashed up during the game - ie Cook has now scored his 9,000th run. It is good when the game informs you that club records have been broken but would add a layer of interest if it tracked more individual achievements.
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Originally posted by Hughesy View PostIt would be good if landmarks flashed up during the game - ie Cook has now scored his 9,000th run. It is good when the game informs you that club records have been broken but would add a layer of interest if it tracked more individual achievements.
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The English one-day competition has reverted to 50-overs for each side for next season whilst the Australian domestic season has been shuffled around quite a bit to have the one-day tournament in Sydney, then a block of FC games, then the T20 tournament, then the rest of the FC games. I do hope these changes to the scheduling and make-up of the tournaments will be reflected in the 13/14 release.
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Same Old Same Old
More stats. Not match stats per se but ones for people who prefer simming to ball-by-ball playing. Pretty much like FM or OOTP and most other games have.
User Photos In Game. Placeholder for users to put in their own teams like ICC use to have until ICC3 came out and removed the feature. I'm fine with the game having none to begin with (licensing) but If I am playing in year 2250+ (my ICC2002 game is now getting on for 400 seasons) I like to add colour and personality to the game by giving the faceless regens photos to flesh them out.
Example. If India uncover a hard hitting number 4 batsman who has rock steady consistency - he may become Virat Kohli - and I'll edit the name and stick his photo in
Some control over form. I'm not really ever sure what the form training does. Players seem to regain form playing 2nd eleven cricket if you give them this or not at about the same rate. I know this is abstract out of necessity to prevent the system being "gamed" or being too transparent, but at the moment it seems a little too random. A simple coaching system with coaches having different skills batting, bowling, fitness, spinning, seam, mental attitude etc. (that's probably enough)
A little more in the way of financial control. Not a massive amount to detract from core gameplay but sponsorship, ground improvements and ticket prices.
Better contract control. The game still doesn't handle overseas players very well. Having overseas guys not turn up for entire seasons and nothing you can do about it once the contract window is over. IRL the fee would be refunded and the team would find another player
Stupid stuff that's been wrong for 15 years. Round the wicket! The game still doesn't seem to know what this is and LH and RH bowlers both assume round the wicket is bowling on the umpires right shoulder. It's not. LH round the wicket is over his left shoulder. Not vital, but as this was raised in one of the very first posts on the old Empire Interactive forums within hours of ICC coming out in 1998, it's a little sad to see it still an issue 15 and a half years later.
Better control of regens. Frankly if I have 7 great batsmen and two great batting prospects already for the future...but really low on bowlers - and my coaching system offers me two more batters and no bowlers mid season.. I sack my coaches and go to my scouts and get some bowling talent from other counties. I've had teams with 13 specialist batters and 5 bowlers none of whom are very good, only for the regens to be more batters. I end up spending the minimum on Youth and spending the £40,000 saved on buying players other teams have brought on.
Overall a decent game now. The fonts are a little like a child's game almost "sprite" like and the new UI is well overdue to clean it up. The stuff you've said might be coming with 14 keeps me interested. Always room for improvement though.The continued lack of stats in ICC is not so much the elephant in the room - as the Brontosaurus in the bathtub.
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Originally posted by Scritty View PostMore stats. Not match stats per se but ones for people who prefer simming to ball-by-ball playing. Pretty much like FM or OOTP and most other games have.
User Photos In Game. Placeholder for users to put in their own teams like ICC use to have until ICC3 came out and removed the feature. I'm fine with the game having none to begin with (licensing) but If I am playing in year 2250+ (my ICC2002 game is now getting on for 400 seasons) I like to add colour and personality to the game by giving the faceless regens photos to flesh them out.
Example. If India uncover a hard hitting number 4 batsman who has rock steady consistency - he may become Virat Kohli - and I'll edit the name and stick his photo in
Some control over form. I'm not really ever sure what the form training does. Players seem to regain form playing 2nd eleven cricket if you give them this or not at about the same rate. I know this is abstract out of necessity to prevent the system being "gamed" or being too transparent, but at the moment it seems a little too random. A simple coaching system with coaches having different skills batting, bowling, fitness, spinning, seam, mental attitude etc. (that's probably enough)
A little more in the way of financial control. Not a massive amount to detract from core gameplay but sponsorship, ground improvements and ticket prices.
Better contract control. The game still doesn't handle overseas players very well. Having overseas guys not turn up for entire seasons and nothing you can do about it once the contract window is over. IRL the fee would be refunded and the team would find another player
Stupid stuff that's been wrong for 15 years. Round the wicket! The game still doesn't seem to know what this is and LH and RH bowlers both assume round the wicket is bowling on the umpires right shoulder. It's not. LH round the wicket is over his left shoulder. Not vital, but as this was raised in one of the very first posts on the old Empire Interactive forums within hours of ICC coming out in 1998, it's a little sad to see it still an issue 15 and a half years later.
Better control of regens. Frankly if I have 7 great batsmen and two great batting prospects already for the future...but really low on bowlers - and my coaching system offers me two more batters and no bowlers mid season.. I sack my coaches and go to my scouts and get some bowling talent from other counties. I've had teams with 13 specialist batters and 5 bowlers none of whom are very good, only for the regens to be more batters. I end up spending the minimum on Youth and spending the £40,000 saved on buying players other teams have brought on.
Overall a decent game now. The fonts are a little like a child's game almost "sprite" like and the new UI is well overdue to clean it up. The stuff you've said might be coming with 14 keeps me interested. Always room for improvement though.
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Like Cricket Coach, I would like to be able to create additional fixtures (fitting within the FTP framework) and also see 3 Test series or more pop up as my side moves through the Test rankings. I haven't played it long term but I'd imagine Zimbabwe would be stuck with 2 Tests series for all eternity even if I managed to turn them into world beaters.
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Originally posted by ShinyMetalRobots View PostLike Cricket Coach, I would like to be able to create additional fixtures (fitting within the FTP framework) and also see 3 Test series or more pop up as my side moves through the Test rankings. I haven't played it long term but I'd imagine Zimbabwe would be stuck with 2 Tests series for all eternity even if I managed to turn them into world beaters.
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